Jan 19 2009
The Alliances of Travian and how to End Game
Alliances
The game is heavily geared towards cooperative play. In fact the only likely way to win the game is through cooperation with an alliance. It’s nearly impossible for single players to win, but an alliance can win together.
Resources can be traded between players, and towns can be reinforced with another player’s troops. An in-game alliance feature is also available, providing the main catalyst for strategic play within Travian; players join and fight together from mutual benefit. Within an alliance, players can view attack and defense information for all alliance members, and also benefit from improved communication tools such as mass alliance-wide in-game messages.
Since the maximum number of members in an alliance is 60, ‘wings’ tend to form as an alliance develops. Splitting into wings entitles having multiple sub-alliances, often with similar names, acting as one alliance but in different areas of the game. Wings may not fight and destroy each other due to the friendly fire rules. Towards the end of a round, different alliances often join together, resulting in larger coalitions (meta alliances); other diplomatic agreements include non-aggression pacts (NAP) and confederations.
End game
Each Travian server ends with the “end game” sequence. For normal servers it ends after about 300 days, and for speed (3x) servers, it ends after about 100 days. After this time has elapsed the Natars, a vicious tribe controlled by the computer, are released. As the players on the server begin to build the Wonder of the World that they had captured the plans from the Natars, they meet resistance. The Natars will, every 5 levels of the Wonder being built, attack the villages with wonders until level 95 when they will then attack every new level. The first alliance that builds their World Wonder to level 100 wins the server, which stops and restarts after some time. Then a new game begins.